Sun, 2 September 2012
This week we talk about more Monterhearts. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com |
Sun, 12 August 2012
We're back. After a long series of scheduling conflicts we are once again able to get back together to play some Monsterhearts Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com |
Sun, 27 May 2012
On this episode Joe McDaldno joins us to celebrate the release of his new game Monsterhearts. We discuss character generation, the basic mechanics, and running the game. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com |
Sun, 22 April 2012
This week we played Sorcerer, using the Sorcerer and Sword supplement and the Dictionary of Mu setting. We talk about making characters, playing the game and game mastering it. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, and Will Sorcerer from Adept Press The Dictionary of Mu by Judd Karlman Christopher Kubasik's Play Sorcerer Blog |
Sun, 15 April 2012
This week we continue the discussion of our Star Wars game. We talk about lonely fun, The highs and lows of the D20, and designing space encounters. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com |
Sun, 8 April 2012
This week we discuss using FATE to adapt setting for the game table, how aspects drive character choices during play, and running FATE sessions without prep. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, Andrew, and Will The FATE RPG Mike's blog Spirit of the Blank |
Sun, 25 March 2012
This week we continue with our Star Wars game. We talk about guest players, Dark Side Points, and making encounters. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com |
Sun, 18 March 2012
We continue our Star Wars Game this week. We talk about more space combat, building combos with feats and talents, and improvising rules for stuff not covered by the book. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com |
Sun, 4 March 2012
This week we continue our Star Wars Saga game. We talk about leveling up, adding some shades of gray to the normally Black and White Star Wars universe, and designing encounters when you can't rely on the PCs being in any one specific place. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, Andrew, and Will Maps of Mastery and the Kickstarter I mentioned |
Sun, 19 February 2012
This weak we continue our Star Wars game. We talk about skill challenges, social mechanics, and what to do as a GM when you almost TPK the party with an encounter that is too tough. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com |
Sun, 5 February 2012
This week we return to our Star Wars Saga game. We talk about space combat, getting used to tactical play again, and building an alternate universe Star Wars setting. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com |
Sun, 29 January 2012
This week we discuss Dungeon World by Sage LaTorra and Adam Koebel. We talk about the experience the game gives, mechanics, and running the game. We also talk about the living Dungeon World event happening at OrcCon coming up Presidents Day weekend. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, Andrew, and Will OrcCon, an L.A. are convention |
Sun, 22 January 2012
This week we discuss Beat to Quarters from Omnihedron Games. We talk about character creation, tests, and running the game. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com |
Sun, 15 January 2012
This week we continue discussing our Star Wars Saga game. We talk about various aspects of character creation. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com |
Sun, 8 January 2012
This week we begin discussing our Star Wars Saga Edition campaign. We talk about how this is something of a departure from our normal tastes, what brought this game about, and why we started the game with a one shot and pregen characters instead of the characters the group will make and play for the bulk of the game. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, Andrew, and Will The Order 66 Podcast |
Sun, 11 December 2011
This week we discuss The Dreaming Crucible by Joel Shempert. We talk about what type of stories the game creates, game mechanics, and the game's unique GM dynamic. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, and Will The Dreaming Crucible by Joel Shempert |
Sun, 13 November 2011
There a few things about It Was A Mutual Decision we wanted to talk about that didn'y fit into our normal format. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, and Will |
Sun, 6 November 2011
This week we discus It was A Mutual Decision from Adept Press. We talk about how IWAMD makes a game our of a relationship ending, the game's wererat element, and how the game's procedure's replace the role of GM. For this episode we are joined by our friend Filamena Young. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, and Will |
Sun, 30 October 2011
This week we continue discussing our Leverage game. We talk about relationships between crew members, the plot point economy, and more baggage from other games. We have been nominated for a Golden Geek award again this year. Please go vote for us. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, Will, Morgan, Anna, and Sean Leverage on TNT The Leverage RPG from Margaret Weis Productions |
Sun, 23 October 2011
This week we continue discussing our Leverage game. We talk about character advancement, some problems we are having with the system, and some baggage we have from more traditional games. We have been nominated for a Golden Geek award again this year. Please go vote for us. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, Will, Morgan, Anna, and Sean Leverage on TNT The Leverage RPG from Margaret Weis Productions |
Mon, 10 October 2011
This week we continue the discussion of out Leverage game. We talk about call backs, signature assets, how the game is getting easier to run with a little experience. We have been nominated for a Golden Geek award again this year. Please go vote for us. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, Will, Morgan, Anna, and Sean Leverage on TNT The Leverage RPG from Margaret Weis Productions |
Sun, 18 September 2011
This week we continue the discussion of or Leverage game. We talk about timed actions, failing the job's final roll, and introducing the twist to the job. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, Will, Morgan, Anna, and Sean Leverage on TNT The Leverage RPG from Margaret Weis Productions |
Sun, 11 September 2011
This week we are joined by special guest David Hill Jr. David was kind enough to run his game Maschine Zeit for us. We discuss character creation, "Conditions," and what goes into running a session. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, Will, Morgan, Anna, and Sean |
Sun, 4 September 2011
This week we pick up the discussion of our Leverage game. We talk about hoe Leverage emulates its genre, Face and Basic actions, and preparing the run a session of Leverage. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, Will, Morgan, Anna, and Sean Leverage on TNT The Leverage RPG from Margaret Weis Productions |
Sun, 28 August 2011
Once again, after recording an episode we had a few things we wanted to discuss that didn't fit into the episode. In this case it was issues involving gender and people who don't fit into society. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, Will, Morgan, Anna, and Sean Trollbabe from Adept Press |
Sun, 21 August 2011
This week we talk about Trollbabe from Adept press. We talk about making character, the system, and GM prep for a scenario. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, Will, Morgan, Anna, and Sean Trollbabe from Adept Press |
Sun, 14 August 2011
This week we begin discussing the Leverage RPG from Margaret Weis Production. On this episode we talk about what makes up a Leverage character, the "Recruitment Job," and some challenges Morgan faces game mastering Leverage. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, Will, Morgan, Anna, and Sean Leverage on TNT The Leverage RPG from Margaret Weis Productions |
Sun, 31 July 2011
This week we look back on our Dresden Files game. We talk how to know when to end a game, things we would have wanted to do, and thing we would have done differently. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, Will, Morgan, Anna, and Sean The Dresden Files RPG from Evil Hat Productions The Dresden Files novels by Jim Butcher |
Sun, 24 July 2011
This week we discuss Wild Talents from Arc Dream Publishing. We talking the basics of the One Roll Engine, involving culturally sensitive subject matter in games, and the tools Wild Talents has for running the game we played. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, Will, Morgan, Anna, and Sean |
Sun, 17 July 2011
This week we talk about some observations from our second session of Technoir. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, Will, Morgan, Anna, and Sean |
Sun, 10 July 2011
This wee we continue the discussion of our Dresden Files game. We talk about Using the FATE poit economy to fill in gaps in the rules, death curses, and managing villains. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, Will, Morgan, Anna, and Sean The Dresden Files RPG from Evil Hat Productions The Dresden Files novels by Jim Butcher |
Sun, 26 June 2011
This week we continue the discussion of our Dresden Files game. We talk about when to engage the system during a roleplaying heavy scene, the distinction between a simple fact about the game world and aspects, and improvising as a GM. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, Will, Morgan, Anna, and Sean The Dresden Files RPG from Evil Hat Productions The Dresden Files novels by Jim Butcher |
Sun, 19 June 2011
This week we return to the discussion of our Dresden Files game. We talk about mixing different types of conflicts, character growth, and how the game gets easier to run as more content is developed during play. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, Will, Morgan, Anna, and Sean The Dresden Files RPG from Evil Hat Productions The Dresden Files novels by Jim Butcher |
Sun, 12 June 2011
This is the first episode in our playtest series. We play tested Jeremy Keller's Technoir. We talk about character creation, Contentions, and using Transmissions. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, Will, Morgan, Anna, and Sean |
Sun, 22 May 2011
This week we discuss Dread, a horror RPG from The Impossible Dream. We talk about the game's use of a Jenga tower, the questionnaires used in game, and concerns for the GM when running Dread. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, Will, Morgan, Anna, and Sean |
Sun, 15 May 2011
This week we continue or discussion of The Roach Returns. We talk about playing over multiple sessions, the initial relationships set up before play, and the endgame and winning. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, Will, Morgan, Anna, and Sean The Shab-al-Hiri-Roach from Bully Pulpit Games In The Eyes on Kickstarter |
Sun, 8 May 2011
This week we discuss about The Roach Returns, an expansion for The Sab-al-Hiri Roach from Bully Pulpit Games. We talk about the basic mechanics of the game, the differences between the standard setting and Overlord, and playing the game for the first time. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, Will, Morgan, Anna, and Sean |
Sun, 1 May 2011
This week we talk about A Penny For My Thoughts by Paul Tevis. We talk about how the game is played, its improv roots, and how its structure replaces the role of GM. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, Will, Morgan, Anna, and Sean |
Sun, 24 April 2011
This week we continue the discussion of our Dresden Files game. We talk about characters making an impact on things from real world, a follow up on character agendas, and running and interacting with plot level NPCs. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, Will, Morgan, Anna, and Sean The Dresden Files RPG from Evil Hat Productions The Dresden Files novels by Jim Butcher |
Sun, 3 April 2011
In this episode we continue our series on the Dresden Files RPG. We talk about the conflict between perusing your character's agenda and following the scenario's plot, limitations imposed by the refresh level, and working characters' troubles into the game. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, Will, Morgan, Anna, and Sean The Dresden Files RPG from Evil Hat Productions The Dresden Files novels by Jim Butcher The Sons of Kryos archive |
Fri, 1 April 2011
In this episode we continue our series on the Dresden Files RPG. We talk about the conflict between perusing your character's agenda and following the scenario's plot, limitations imposed by the refresh level, and working characters' troubles into the game. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, Will, Morgan, Anna, and Sean The Dresden Files RPG from Evil Hat Productions The Dresden Files novels by Jim Butcher The Sons of Kryos archive |
Sun, 20 March 2011
On this episode we discuss Action Castle from Memento Mori Theaticks. We talk about how the game emulates text adventure computer games, what playing is like for participants who don't have any nostalgia for text adventure games, and the role of the Parser. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, Will, Morgan, Anna, and Sean |
Sun, 6 March 2011
This week we return to the discussion of our Dresden Files game. We talk about Advancement, Declarations, and weaving myths not covered in the novels or Our Story into the Dresdenverse. Note: We know Jesse mispronounces Johnny Marcone's name. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, Will, Morgan, Anna, and Sean The Dresden Files RPG from Evil Hat Productions The Dresden Files novels by Jim Butcher |
Sun, 6 February 2011
This we played InSpectres from Memento Mori. We talk about how characters investigate the supernatural problems they are hired to deal with, why InSpectes works as a comedy game, and the roll of the GM. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, Will, Morgan, Anna, and Sean InSpectres from Memento Mori |
Fri, 28 January 2011
This week we discuss using FATE as tool for genre emulation and convention gaming. We talk about making pregenerated characters your own, on the fly scenario creation, and modifications made to the Spirit of the Century system to make it a better tool in the convention environment. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com |
Sun, 9 January 2011
This week we talk about A Taste foe Murder from Graham Walmsley. We talk about how A Taste for Murder compares to other murder investigation games, the role of players in the game, and how the games structure replaces the GM. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com |
Sat, 25 December 2010
This episode continues the Discussion of our Dresden Files game. We talk about running larger fights and the FATE point economy. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com The Dresden Files RPG from Evil Hat Productions Follow us on Twitter Laura, Jesse, and Will The Dresden Files novels by Jim Butcher |
Fri, 17 December 2010
This episode we continue discussing our Dresden Files game. We talk about integrating new players and characters to the group, compels from the player's perspective, and managing opposition as the GM. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, and Will The Dresden Files RPG from Evil Hat Productions The Dresden Files novels by Jim Butcher |
Fri, 10 December 2010
This week we resume the discussion of our Dresden Files RPG game. We talk about interacting with canon characters, the PC's relationships with each other, the compel mechanic. Links: Actual People, Actual Play forum at Spooky Outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, and Will The Dresden Files RPG from Evil Hat Productions The Dresden Files novels by Jim Butcher |
Fri, 3 December 2010
This week we continue the discussion of our Gamma World game. We talk about the Alpha Mutation and Omega Tech cards, the overall difficulty level, and what might be done if we were going to have some longer term play with the game. Links: Actual People, Actual Play forum at Spooky outhouse Productions Email the show at actualpeopleactualplay@gmail.com Follow us on Twitter Laura, Jesse, and Will |
Fri, 13 August 2010
Do to some unforeseen scheduling conflicts, Actual People, Actual Play will be going on hiatus for next one to four weeks. After things settle down we begin playing The Dresden Files RPG. The currant plan is to play Dresden for an extended period of time and take breaks from that game every few sessions to play a one shot of something else.
Category:general
-- posted at: 9:52 PM
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Sun, 29 November 2009
Actual People, Actual Play is a podcast about how a roleplaying games’ rules affect our play groups creative process. The show is not a recording of play sessions. Instead, the term actual play is used here more the way you would see it on a message board. Our formula is one part the story created during play, one part rules discussion, and one part discussion of our over all experience. We use the term actual people, because we are just fans of the games discussed. We aren’t the designers and we certainly are not experts. It is our hope others will benefit from our exploration of games we like. We also hope our own experience is enriched by feedback from our listeners.
Category:general
-- posted at: 7:27 PM
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